Last time I had a proper real vacation was summer 2002, a summervacation in school. Ever since, I have had work of some sort every summer. This summer is just the same and will go to work now starting monday.
I will probably keep work on the game projects but maybe at even slower pace [...]
Archive for June, 2008
Work work
Posted in Development log on June 27, 2008 | Leave a Comment »
I took a break…
Posted in Development log on June 24, 2008 | Leave a Comment »
So I built a menu for UM2 and Teddyrace.
The graphic representation can be changed easily aswell as changing the font. I built the menu to be easily built, scripted and tweaked so it could be used in most of my upcomming projects without it taking more than an hour or two to have a proper [...]
Lack of communication skills
Posted in Development log on June 19, 2008 | Leave a Comment »
Not so much physx but rather designpatterns and general structure of reporting collisions. PhysX report collision in its own way and we want to pass that collision event to physics components and whatever that will handle collisions of some sort.
How this should be done wasnt very clear to me since I have yet no good [...]
Working with PhysX – first impression
Posted in Development log on June 16, 2008 | 2 Comments »
My experience with PhysX in Teddyrace project is not so good and I see now that it is unfair to judge PhysX on someone else’s ability to imlpement it.
There where a few various problems that I noted in the past but I have yet not experienced any of those.
Such as fps independency works well, just [...]
Physics…
Posted in Development log on June 11, 2008 | Leave a Comment »
My task for the group project is for now to implement PhysX in the project.
There is lots of new things in this group compared to the Teddy group and all new experiences can only be good in this situation. After some UML thoughts and lots of communication to sync up, the coding is ready to [...]
Progress Underwater Mayhem 2
Posted in Development log on June 7, 2008 | Leave a Comment »
I am building my 3d game engine, what is partly done is particlesystem and renderer with some utils.
Next on my list is to build a simple physics engine and since the physics in this game would be fairly simple I feel that I could try doing it on my own. If my physics fail I [...]
TeddyRace
Posted in Portfolio on June 7, 2008 | Leave a Comment »
Together With three other programmers we created Teddyrace. We think this game is very fun to play and we are quite shocked that it didnt reach the finals.
I do suspect that we like this game since we worked so hard on it but alot of our friends also love it so we dont know. There [...]
Underwater Mayhem
Posted in Portfolio on June 7, 2008 | Leave a Comment »
This was never supposed to be a game. The idea was to have a project to test effects in but while I where doing that I felt that driving around underwater could be fun, so I kept building until it became a game.
The competition in sga is much harder than I thought and my game [...]