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Archive for November, 2008

The UM2 progress is going smooth and today when I checked the number lines of code it is 10725! 262 KB (268 694 bytes).
The basics in Time trial mode is complete and I played for some time today just to tune the best time. With graphics and an even more tuned ship this mode will be [...]

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Refactorize or what?

I rewrote the engine from scratch but took some elements from the old to save time. I finished the new particle system again now even more flexible and better performance: The last one is flexible on paper but in reality I realized that it isn’t at all.
I never regret rewriting or factorizing code and with [...]

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