Feeds:
Posts
Comments

Archive for January, 2009

Are we there yet?

The number of lines is growing slow but steady.  The counter read 20688 lines of code today (545kb). I should provide some graph which I update every week or something.
So where is the game?
Well here it is!

It feels like a game, TimeTrial and Quickrace mode works all properly well.
Most items and weapons are implemented but [...]

Read Full Post »

Caught in action!

Tried a different approach with the lights and it feels alot more detailed.
This aint tweaked at all but the future looks promising.

Read Full Post »

New year update

I spent some time during Christmas holidays to improve UM2 appearance on the graphics and I also made a fairly simple ai that just navigate through the level, and it beat my record by several seconds!
Fixed multiple light sources that all cast shadows and caustics that looks pretty well in real time.
There is almost 5 [...]

Read Full Post »