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Archive for February, 2009

Yep sux indeed but what to do… Work on the project as long as the headache allow! It’s time to update the size of the project, 672kb / 24890 lines of code and most of the features implemented.
It has been a month since last code line count but still nowhere near fulltime work so I [...]

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Effects

So, its about time to fix some effects and my guess is that ,beside tweaking / tuning the game, most of the time will be spent on effects from now on.
Does this makes this alpha? Well sort of, the only new feature that I am planning is network which is quite a big feature.
If we [...]

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Amhazing!

The volumetric light is a failure. I got artifacts when multiple lights overlapped.
I think the technique to solve that would take too much of my cpu / gpu budget for it to be worth it.
So now there is just a mesh that I fade with distance from its source instead, it looks good enough. But [...]

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Volumetric light?

This technique must have been the easiest in the project so far.
At first I where looking at volumetric fog to have in specific positions on the map but then felt CBA, it wouldn’t matter anyway…
Perhaps volumetric fog is not the way to go in this underwater environment but still, that is not what I implemented [...]

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The surface (water)

The first thought of making the surface was simply to fill it with ice.
The second thought was to have water it could be pretty cool after all.
So I fixed a water surface the other day. Now its up to the artist to provide normalmap and displacementmap to give it a more waterish look.

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One of my greatest wishes must be to “stop time” and work on 1000’s of projects as long as I please. My situation only allow developing on my own projects during weekends which is such a shame!
But there is moments that make all time invested into something worth it. I could never imagine 10 years [...]

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