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Archive for March, 2009

Showtime!

I have about 2 months before deadline and I will get started for real now, fulltime is showtime! Finally finished with my internship which I am overall satisfied with.
There is plans to make the game multithreaded as I think that is a good approach to lock gameplay fps while having graphics fps unlimited for a [...]

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Gameplay!

For the second time in the project the todo list is growing in a much faster pace than I can clear. Most stuff in that list is however good ideas on how to improve the gameplay and appearance.
All good! But as note for next project, implement some scripting language so I can let ppl implement [...]

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Back to design

As we attended to the jury pitch in this year gameawards workshop we got lots of feedback and suggestions. I usually design my game and have the basics thought out and then I just code and implement new stuff as they fall from the sky. That’s ok as I am a programmer after all even [...]

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