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Archive for April, 2009

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Is just a few days away!
Deadline is only 1 month away and UM is entering a stage where balancing, tuning and presentation is in the focus. There is something missing in the game but I cannot point it out. The game needs more life thats for sure but what else.
I have yet tried to play [...]

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UM2 goes lan

3 weeks of showtime and loads of progress but I have decided to keep the progress secret for the time beeing. Everytime I implement a new feature or fix something the game before that fix feel obsolete somehow.
Almost breaking the barrier of 1mb code (992kb) and A couple of more hours til the network is [...]

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