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Archive for July, 2009

We have concluded that it is a good approach for us to separate different parts of the models that we will work with and use in the upcoming game. My first vision was simply to keep everything related to the model in a UM3 standalone file. Everything that is needed for the model would be [...]

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Skinned!

So with some extra energy and time I made the effort to fix that skinning bitch. Well it wasn’t really a bitch but things did not work as I first thought.
The skinning is entirely on GPU and is working pretty well.

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What happen?

Someone set up us the games. Well lots of things going on but the spare time have been dedicated for games lately.
I am completely rewriting the graphics engine now with support for the new format. I made a few mistakes in the previous engine that I will try to not do this time. For instance, [...]

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