So what will happen 2010?
Finalize the new multiplatform game “engine” which will be used primary for IPhone or atleast that’s where we are heading now.
This will be done entirely during the very little spare time we get from work.
The big catch with IPhone development for us is that we haveto buy a Mac (and an IPhone) which none of us have yet and why is that?
Pure stubbornness from my side because buying a Mac is like selling a bit of the soul and that can’t be undone.
It would also be easier if OpenGL ES only used <= OpenGL 1.1 calls as a PC version wouldn’t differ much then.
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