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Archive for the ‘Development log’ Category

Underwater Mayhem 2 have received a nomination forĀ  EUROPRIX Multimedia Awards 09. We have therefor been invited to the EUROPRIX Multimedia Festival at Austria in November.
This is great news indeed and we are happy that our project is appreciated. When we started this project we had no intention to go commercial but this might [...]

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Freeze!

The lake have frozen so the hobby projects are on ice. There is simply no time for anything on the side since the focus has to be on the real job.
Its all good though!
A fair estimation would be that we get something rolling again in several months from now. And then I would use my [...]

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Playing games…

Is both lots of fun and necessary to become a better game developer, could it become better? There have been lots of gaming lately as the gamer I am.
As for the project it is still going forward and I really enjoyed the session today.
There is now GUI for loading and saving animations to the [...]

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We have concluded that it is a good approach for us to separate different parts of the models that we will work with and use in the upcoming game. My first vision was simply to keep everything related to the model in a UM3 standalone file. Everything that is needed for the model would be [...]

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Skinned!

So with some extra energy and time I made the effort to fix that skinning bitch. Well it wasn’t really a bitch but things did not work as I first thought.
The skinning is entirely on GPU and is working pretty well.

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What happen?

Someone set up us the games. Well lots of things going on but the spare time have been dedicated for games lately.
I am completely rewriting the graphics engine now with support for the new format. I made a few mistakes in the previous engine that I will try to not do this time. For instance, [...]

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EZ!

With help from the Collada schema and just looking at the xml file I managed to parse and use the animation data from Collada files. I didn’t expect it to be this straight forward and easy cuz at the first glimpse of the Collada it looks rather complex. Since I figured out what to do [...]

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Since a year ago, the days where I find my self to be coding is like… 95%.
It is fun and productive! What else is there to be needed?
I throw in a game or motocross session now and then (everyday) also.
I am currently working on a tool for our projects in the future and a new [...]

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It is time to move on, bring all the experience and good memories and take a few steps forward. The UM2 project has been successful in my eyes. Despite that the game did not reach the finals in SGA2009 we learned a lot and ofc we had lots of fun on the road. The game [...]

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We are almost there. The first milestone in this adventure. There is almost 6 days left before everything should be in place and how are we holding up?
Just fine! A few beta test iterations which are still ongoing and we are wrapping everything up into a nice package. Project is landing on about 41-42k lines [...]

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