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	<description>A professional game programmer&#039;s log for hobby projects</description>
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		<title>Happy New Year!</title>
		<link>http://svenorvar.wordpress.com/2009/12/31/happy-new-year/</link>
		<comments>http://svenorvar.wordpress.com/2009/12/31/happy-new-year/#comments</comments>
		<pubDate>Thu, 31 Dec 2009 10:15:51 +0000</pubDate>
		<dc:creator>svenorvar</dc:creator>
				<category><![CDATA[Development log]]></category>

		<guid isPermaLink="false">http://svenorvar.wordpress.com/?p=356</guid>
		<description><![CDATA[So what will happen 2010? Finalize the new multiplatform game &#8220;engine&#8221; which will be used primary for IPhone or atleast that&#8217;s where we are heading now. This will be done entirely during the very little spare time we get from work. The big catch with IPhone development for us is that we haveto buy a [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=svenorvar.wordpress.com&amp;blog=3414162&amp;post=356&amp;subd=svenorvar&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>So what will happen 2010?<br />
Finalize the new multiplatform game &#8220;engine&#8221; which will be used primary for IPhone or atleast that&#8217;s where we are heading now.<br />
This will be done entirely during the very little spare time we get from work.</p>
<p>The big catch with IPhone development for us is that we haveto buy a Mac (and an IPhone) which none of us have yet and why is that?<br />
Pure stubbornness from my side because buying a Mac is like selling a bit of the soul and that can&#8217;t be undone.</p>
<p>It would also be easier if OpenGL ES only used &lt;= OpenGL 1.1 calls as a PC version wouldn&#8217;t differ much then.</p>
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		<title>Games games games</title>
		<link>http://svenorvar.wordpress.com/2009/11/16/games-games-games/</link>
		<comments>http://svenorvar.wordpress.com/2009/11/16/games-games-games/#comments</comments>
		<pubDate>Mon, 16 Nov 2009 20:37:15 +0000</pubDate>
		<dc:creator>svenorvar</dc:creator>
				<category><![CDATA[Smaller or old projects]]></category>

		<guid isPermaLink="false">http://svenorvar.wordpress.com/2009/11/16/games-games-games/</guid>
		<description><![CDATA[So we built a small game for the warmup competition. We didn&#8217;t really have the time to build this but we did it anyway because of our passion for making games.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=svenorvar.wordpress.com&amp;blog=3414162&amp;post=353&amp;subd=svenorvar&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>So we built a small game for the warmup competition.<br />
We didn&#8217;t really have the time to build this but we did it anyway because of our passion for making games.</p>
<span style="text-align:center; display: block;"><a href="http://svenorvar.wordpress.com/2009/11/16/games-games-games/"><img src="http://img.youtube.com/vi/RvnDC24Vxec/2.jpg" alt="" /></a></span>
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		<title>Going to Austria with UM2</title>
		<link>http://svenorvar.wordpress.com/2009/10/03/going-to-austria-with-um2/</link>
		<comments>http://svenorvar.wordpress.com/2009/10/03/going-to-austria-with-um2/#comments</comments>
		<pubDate>Sat, 03 Oct 2009 16:39:17 +0000</pubDate>
		<dc:creator>svenorvar</dc:creator>
				<category><![CDATA[Development log]]></category>

		<guid isPermaLink="false">http://svenorvar.wordpress.com/?p=347</guid>
		<description><![CDATA[Underwater Mayhem 2 have received a nomination for  EUROPRIX Multimedia Awards 09. We have therefor been invited to the EUROPRIX Multimedia Festival at Austria in November. This is great news indeed and we are happy that our project is appreciated. When we started this project we had no intention to go commercial but this might [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=svenorvar.wordpress.com&amp;blog=3414162&amp;post=347&amp;subd=svenorvar&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Underwater Mayhem 2 have received a nomination for  EUROPRIX Multimedia Awards 09. We have therefor  been invited to the EUROPRIX Multimedia Festival at Austria in November.</p>
<p>This is great news indeed and we are happy that our project is appreciated. When we started this project we had no intention to go commercial but this might be enough to have us reconsider.</p>
<p><a href="http://www.europrix.org"><img class="aligncenter size-full wp-image-348" title="seals_nominee_2009" src="http://svenorvar.files.wordpress.com/2009/10/seals_nominee_2009.jpg?w=500&#038;h=545" alt="seals_nominee_2009" width="500" height="545" /></a></p>
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		<title>Freeze!</title>
		<link>http://svenorvar.wordpress.com/2009/09/09/freeze/</link>
		<comments>http://svenorvar.wordpress.com/2009/09/09/freeze/#comments</comments>
		<pubDate>Wed, 09 Sep 2009 19:40:36 +0000</pubDate>
		<dc:creator>svenorvar</dc:creator>
				<category><![CDATA[Development log]]></category>

		<guid isPermaLink="false">http://svenorvar.wordpress.com/2009/09/09/freeze/</guid>
		<description><![CDATA[The lake have frozen so the hobby projects are on ice. There is simply no time for anything on the side since the focus has to be on the real job. Its all good though! A fair estimation would be that we get something rolling again in several months from now. And then I would [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=svenorvar.wordpress.com&amp;blog=3414162&amp;post=345&amp;subd=svenorvar&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>The lake have frozen so the hobby projects are on ice. There is simply no time for anything on the side since the focus has to be on the real job.<br />
Its all good though!</p>
<p>A fair estimation would be that we get something rolling again in several months from now. And then I would use my new experience to start building something pretty impressive I believe.</p>
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		<title>Playing games&#8230;</title>
		<link>http://svenorvar.wordpress.com/2009/08/03/playing-games/</link>
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		<pubDate>Mon, 03 Aug 2009 20:26:53 +0000</pubDate>
		<dc:creator>svenorvar</dc:creator>
				<category><![CDATA[Development log]]></category>

		<guid isPermaLink="false">http://svenorvar.wordpress.com/?p=335</guid>
		<description><![CDATA[Is both lots of fun and necessary to become a better game developer, could it become better? There have been lots of gaming lately as the gamer I am. As for the project it is still going forward and I really enjoyed the session today. There is now GUI for loading and saving animations to [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=svenorvar.wordpress.com&amp;blog=3414162&amp;post=335&amp;subd=svenorvar&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Is both lots of fun and  necessary to become a better game developer, could it become better? There have been lots of gaming lately as the gamer I am.</p>
<p>As for the project it is still going forward and I really enjoyed the session today.<br />
There is now GUI for loading and saving animations to the animation bank. I just need to connect it more properly. After that we need some GUI for connecting animations to the model, some code for animation blending / events and GUI for that.</p>
<p>The last thing is connecting and modifying materials and we are set.<br />
Then the tool could be tested and tuned for creating content.</p>
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		<title>UM3 meshdata finished</title>
		<link>http://svenorvar.wordpress.com/2009/07/14/um3-meshdata-finished/</link>
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		<pubDate>Tue, 14 Jul 2009 09:13:06 +0000</pubDate>
		<dc:creator>svenorvar</dc:creator>
				<category><![CDATA[Development log]]></category>

		<guid isPermaLink="false">http://svenorvar.wordpress.com/?p=329</guid>
		<description><![CDATA[We have concluded that it is a good approach for us to separate different parts of the models that we will work with and use in the upcoming game. My first vision was simply to keep everything related to the model in a UM3 standalone file. Everything that is needed for the model would be [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=svenorvar.wordpress.com&amp;blog=3414162&amp;post=329&amp;subd=svenorvar&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>We have concluded that it is a good approach for us to separate different parts of the models that we will work with and use in the upcoming game. My first vision was simply to keep everything related to the model in a UM3 standalone file. Everything that is needed for the model would be in this particular UM3 file.</p>
<p>But when we discussed how the tools should work with good efficiency we noticed that we should split the data in a few categories. I will call this group of files as members of the UM3 model family.</p>
<p>The meshdata contains all triangles, indices, skinning info and a nodetree. It could hold several meshes if necessary but it should almost never be more than one anyway. It is fairly fast slightly faster than UM2 despite being a more flexible format and there is room for improvements regarding speed.</p>
<p>The conversion between Collada and UM3 is the biggest improvement. Parsing xml take most of the time, a second or two for a high poly model and the conversion is almost instant, just like UM3 loading.</p>
<p>Slow but steady progress, this format thing wasn&#8217;t as fun as I hoped for.</p>
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		<title>Skinned!</title>
		<link>http://svenorvar.wordpress.com/2009/07/07/skinned/</link>
		<comments>http://svenorvar.wordpress.com/2009/07/07/skinned/#comments</comments>
		<pubDate>Tue, 07 Jul 2009 00:14:04 +0000</pubDate>
		<dc:creator>svenorvar</dc:creator>
				<category><![CDATA[Development log]]></category>

		<guid isPermaLink="false">http://svenorvar.wordpress.com/?p=325</guid>
		<description><![CDATA[So with some extra energy and time I made the effort to fix that skinning bitch. Well it wasn&#8217;t really a bitch but things did not work as I first thought. The skinning is entirely on GPU and is working pretty well.<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=svenorvar.wordpress.com&amp;blog=3414162&amp;post=325&amp;subd=svenorvar&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>So with some extra energy and time I made the effort to fix that skinning bitch. Well it wasn&#8217;t really a bitch but things did not work as I first thought.<br />
The skinning is entirely on GPU and is working pretty well.</p>
<span style="text-align:center; display: block;"><a href="http://svenorvar.wordpress.com/2009/07/07/skinned/"><img src="http://img.youtube.com/vi/0zXpylF7yfs/2.jpg" alt="" /></a></span>
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		<title>What happen?</title>
		<link>http://svenorvar.wordpress.com/2009/07/05/what-happen/</link>
		<comments>http://svenorvar.wordpress.com/2009/07/05/what-happen/#comments</comments>
		<pubDate>Sun, 05 Jul 2009 22:50:01 +0000</pubDate>
		<dc:creator>svenorvar</dc:creator>
				<category><![CDATA[Development log]]></category>

		<guid isPermaLink="false">http://svenorvar.wordpress.com/?p=320</guid>
		<description><![CDATA[Someone set up us the games. Well lots of things going on but the spare time have been dedicated for games lately. I am completely rewriting the graphics engine now with support for the new format. I made a few mistakes in the previous engine that I will try to not do this time. For [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=svenorvar.wordpress.com&amp;blog=3414162&amp;post=320&amp;subd=svenorvar&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Someone set up us the games. Well lots of things going on but the spare time have been dedicated for games lately.<br />
I am completely rewriting the graphics engine now with support for the new format. I made a few mistakes in the previous engine that I will try to not do this time. For instance, native support for threads (not just something you ugly fix a month before deadline).</p>
<p>The collada converter is also much faster now, looking at the old code, I couldn&#8217;t believe how stupid I was but thats what happens when I have no clue about the format, uglyfix it and hurry to the next task. It did work well except that is slower than necessary. The skinning is not fixed yet, until now I had to fix the d3d renderer.</p>
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		<title>EZ!</title>
		<link>http://svenorvar.wordpress.com/2009/06/15/ez/</link>
		<comments>http://svenorvar.wordpress.com/2009/06/15/ez/#comments</comments>
		<pubDate>Mon, 15 Jun 2009 02:37:20 +0000</pubDate>
		<dc:creator>svenorvar</dc:creator>
				<category><![CDATA[Development log]]></category>

		<guid isPermaLink="false">http://svenorvar.wordpress.com/?p=314</guid>
		<description><![CDATA[With help from the Collada schema and just looking at the xml file I managed to parse and use the animation data from Collada files. I didn&#8217;t expect it to be this straight forward and easy cuz at the first glimpse of the Collada it looks rather complex. Since I figured out what to do [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=svenorvar.wordpress.com&amp;blog=3414162&amp;post=314&amp;subd=svenorvar&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>With help from the Collada schema and just looking at the xml file I managed to parse and use the animation data from Collada files. I didn&#8217;t expect it to be this straight forward and easy cuz at the first glimpse of the Collada it looks rather complex. Since I figured out what to do with all the numbers we are one step closer to our new format which we will call UM3 just for the sake of it.</p>
<p>The next step is to wrap this up and maybe read more about skinning and how weights and stuff works. This is to get more information how everything works which will help the UM3 format to become robust and support all of our feature needs without ugly modifications and fixes.</p>
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		<title>Another code session during a friday evening</title>
		<link>http://svenorvar.wordpress.com/2009/06/12/another-code-session-during-a-friday-evening/</link>
		<comments>http://svenorvar.wordpress.com/2009/06/12/another-code-session-during-a-friday-evening/#comments</comments>
		<pubDate>Fri, 12 Jun 2009 19:54:19 +0000</pubDate>
		<dc:creator>svenorvar</dc:creator>
				<category><![CDATA[Development log]]></category>

		<guid isPermaLink="false">http://svenorvar.wordpress.com/?p=306</guid>
		<description><![CDATA[Since a year ago, the days where I find my self to be coding is like&#8230; 95%. It is fun and productive! What else is there to be needed? I throw in a game or motocross session now and then (everyday) also. I am currently working on a tool for our projects in the future [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=svenorvar.wordpress.com&amp;blog=3414162&amp;post=306&amp;subd=svenorvar&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p>Since a year ago, the days where I find my self to be coding is like&#8230; 95%.<br />
It is fun and productive! What else is there to be needed?<br />
I throw in a game or motocross session now and then (everyday) also.</p>
<p>I am currently working on a tool for our projects in the future and a new format for our graphics with support for animations and other necessary features.<br />
We used COLLADA as an interchange format and we intend to keep it that way.</p>
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